

Part of this is because a lot of games keep getting mainstreamed way too hard in an attempt to steal the Call of Duty audience.

That's ridiculous, of course, but self-delusion is not unusual.Īs I said earlier, a lot of reactions from "gamers" is usually negative when any feature is implemented to make a game easier, even if its implemented in a way that won't actually effect them. It's as if letting people save where they wanted would somehow negate their so-called accomplishments. I think the real issue is that insecure people who need reassurance from meaningless activities like video games, feel their efforts are somehow diminished if other people can play a game for recreation and not some perverted sports-like competition. Doing either has NO EFFECT on anyone else's game. You can choose to save after every action or only once in a while. 引用自 DeadPoolX:The simple fact is that manual saves give players freedom and choice to play as they want. The best example I can think of appealing to both camps was Spies vs Mercs having a classic mode and regular modes with tons of upgrades and a more actiony focus. Then again, Double Agent was a proper Splinter Cell game, but I thought the single player was garbage. on that note, I agree that sometimes only catering to one crowd makes games way too easy, like Conviction that game was a fun game, but it was not splinter cell. I think adding an achievement for not save scumming is really the only way to please both camps.Īgain, I don't speak for everyone, but as soon as you add in options to make a single player game easier, the "hardcore" gamers come out of the woodwork and scream that the casual gamers ruin everything. I find it rather juvenile to not wanting a quick save system because you can't keep away from the temptation, that is certainly the fault of the people who can't rather than those who can use it to a personal balance.
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I also believe that not everyone would save scum for the sake of save scum. This doesn't mean however that I hate challenges and I doubt anyone who enjoys a better save system does, it's just that we want a different kind of experience. I was never a fan of arcade games and I almost never bother with established achievements or competitive online gaming for that matter. I'm not much of an achievement person, I like to achieve a success but I prefer it to be on my own accord. 引用自 Lakusch:I like your idea about the achievements, not specific to difficulties.
